help


Easily collideTypes from world class (7)
Quadtree causing possible memory leak (9)
Rotating Pixelmask (10)
Intermittent stuttering/jerky/twitchy framerate (6)
Spawn / Teleport Problem (11)
What's the best way to determine the nearest enemy in a tower defense game? (5)
Backdrop problems (10)
Top Down Space Shooter Newtonian-esque Movement? (2)
Sfx complete function usage[SOLVED] (4)
How to determine what is in front or not in a 2D world? (6)
Splitting the screen in identical smaller screens (11)
[Solved, yes there are]Are there any special considerations of FP.world.collideRect that I should know about before I commit to using it in my implementation? (16)
(SOLVED) Having a difficult time centering some text (4)
A single entity with multiple collision types. (a sword is both collision type "damaging" and collision type "impassable") (3)
Turning from Preloader->Main->1stWorld like 2 frames of grey screen[solved] (11)
Preloader Not Appearing Until 100% Loaded [SOLVED] (5)
[SOLVED] Creating Bullets with an Array (7)
[Fixed but not solved] MultiVarTween doesn't seem to be altering my values (2)
[Solved it myself again, sorry!] Multivartween Problems: "Error: The Object does not have the property..." (3)
What is the best approach to swap between areas in a game? (5)
[Solved, I'm a fool] Memory leak narrowed down to 1 line of code (1)
Sprite Atlas in FlashPunk (10)
How do I create a catapult mechanic for a launch game? (7)
John's Epic Megathread Of Confusion & Tomfoolery ( 2 3 ) (59)
FP and MovieClip layer problem[SOLVED] (3)
Is there a way to flip a GraphicList? (4)
Getting project from Flash Develop to mobile.. mainly.. iOS (7)
[SOLVED] Can I split a tilemap/grid in half? (2)
What happened to the setRegion()? (13)
How to check a player's bottom was collided a platform? (5)