Hey guys,
Currently it’s provided as a part of the publishing deal with KickBack Games; however we think the publishing deal is quite good. As developers ourselves we feel we’ve kept our roots in mind and drafted the best deal around for FlashPunk developers.
Firstly, there are no upfront fees like with many publishers - a lot of publishers like to decrease their risk by charging the developer $500 or whatever upfront. We (along with all the other FGL publishing partners) don’t charge you anything up front and are only interested in revenue shares. Depending on the game we occasionally offer an up-front advance as well to reduce the developer’s risk - a big part of this is that FGL wanted to move the mobile space more into the developers’ ballpark as opposed to having to have tons of cash to inject into a game.
Secondly our revenue sharing is on the higher end compared to other publishers. We generally share 50/50 after the store takes their cut, though it depends on the game (sometimes we ask for a bigger share depending on how well we think the game will do, though this is rare and we haven’t actually done this yet). In our experience as developers this is a pretty decent revenue share for a mobile publishing deal - some publishers will take up to 70%.
As publishers we obviously do what we can to distribute and promote your game and help make it a success (including creating the art assets for the storefronts - a surprisingly often overlooked and vitally important part of selling a mobile game!). This means that you’re far more likely to generate sales, just as with any publisher, than if you were to self-release the game.
Finally we’re actually very flexible about the exclusivity of the license. One of the key points is that we focus on the Kindle and Nook stores along with a bunch of other niche ones that you’ve likely never heard of. These are probably storefronts/devices that you weren’t planning on targeting at all anyway, and most people don’t even consider them very lucrative. While we can publish to Google Play and iOS for you (or assist you in doing so), it’s entirely optional - and the best bit; provided you allow us to publish on the Kindle and Nook you can still use the engine to put out the best version of your game on Google Play and iOS if you choose to do it yourself. The license for the engine covers doing this on a per-game basis.
We do actually plan on making the engine open source eventually, but there has been significant investment in the project from an outside source and we want to be sure we at least pay the investors back before we open-source it. Yeah, we could do it via a KickStarter or something, but we also want to help a bunch of games see success along the way! Two birds with one stone
If you have any further questions then please shoot us an email from the contact page onsite!