Firstly i’d like to say welcome back FP i’m sure i’m not the only one who’s missed the site over the past few months and especially the forum. It’s good to see you familiar guru’s are back on board too.
Wasn’t quite sure as to whether this should be help or a discussion topic but then i thought “the more the merrier” and it’s not specific coding help i’m after and i think this could be helpful to most users in some way.
Anyway…
So, I’ve been working on a project for nearly a year now (yes you read that right,a year! although this has been a very very part time project) and the ultimate goal was always to port out to android and IOS with some in app purchases you know shop items such as remove ads, buy new characters, unlock worlds etc. and the game follows the typical menu feel of the mobile market.
You’ll be pleased to know that i’m nearly finished!
But now i’m at that stage where i’m looking for some definitive answers and direction for optimising my branch for mobile platforms. If indeed it is even possible.
I read on some forum a (long) while ago where @ChevyRay said that it was possible to alter the FP Engine to optimise it for mobile and that it was a 10 minute job (or something like that. Sorry @ChevyRay can’t find the link and it was a long time ago so this might not be entirely accurate but that was the jist). The person who started the thread said he would like to see an example and so did a few others but the thread went dead.
There were mentions on the old forum about numerous tests with varying frame rates but nothing concrete and nothing endorsed by FP.
There were suggestions of removing filters and rotation (which i did).
I have noticed this current topic [Stage3DPunk and mobile publishing with FlashPunk][1] and it does look like the sort of direction i could be tempted to go especially if this bit is true:
currently the deal is that it’s freely available for them to use on any other platforms (eg Google Play/iOS) as long as we’re publishing on at least the Nook/Kindle markets
But to be honest before i started going down a particular path i thought i’d get to the bottom of this once and for all and bounce this one around and get some opinions.
Will any future release of Flashpunk address mobile optimisation?
If not can we get a mobile optimised branch of the current version available for download please? In fact can we get one anyway or at least a “how to” or “Good Practices”?
Is there a tutorial for publishing flashpunk to IOS and Android that anyone can suggest for FlashDevelop. If not can we have one please?
Am i barking up the wrong tree with flashpunk as a serious engine contender in the mobile market? I mean i was hoping to code once and tweak a little depending on the platform (Android, IOS, web). I’m definitely not the only developer who wants this.
Any additions to this discussion will be greatly appreciated.
Also, if anyone else has found themselves in a similar situation please post here. Let it be known.
Many thanks and sorry for the long post.
no-jo