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Graphics follow the screen if you move too fast? [Stage3dPunk]
(12)
Multiple Attack Entity's vs Changing Attack Entity's Hitbox
(3)
Create Objects Only When They Show Up In Camera
(3)
Static constant variables are changing
(5)
Entity see the collide with just 1 entity but not with all it collides[SOLVED]
(5)
Thoughts on Strategy RPG - Grid Tilemap Implementation/?
(4)
Easy way to do a fadeout effect?
(4)
Make secret blocks transparent when discovered [Solved]
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2
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(26)
For loop timing vs FP.elapsed [Solved]
(7)
Ogmo blank tiles (-1 in XML) showing as last tileset [Solved]
(15)
Annoying hit detection, either too much or too little
(4)
Confused : compiling & embedding a project (ASC2.0) [SOLVED]
(5)
Putting stuff in update vs added
(4)
How to check for collisions against an entire array?
(4)
[SOLVED] Make a random red point appear on a map
(11)
Change all platform objects to on/off [Solved]
(13)
What do I import for world.getClass() [Solved]
(11)
How to refund entities in the new world?
(2)
[SOLVED] SetAlpha produces a null reference error? (Emitter)
(3)
Getting text to display when next to door [Solved]
(19)
Can you use entities without graphics? [Solved]
(5)
A more efficient method of creating a laser
(9)
Accessing spritemap source ogmo to constructor [Solved]
(3)
Number vs int for x, y position in world [Solved]
(3)
Class not going static but others are [Solved]
(9)
Bug Help Please
(5)
Dragonbones and GraphicList
(1)
Timed events writer
(9)
Round and triangle hitboxes?
(9)
getType not working everytime
(3)
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