Hi all, can’t seem to find any documentation on this problem.
Creating levels in OGMO with our tilesets and if, if I am correct, you right click during a layer mode and it sets that tile to -1. I also think by default all tiles are -1.
The problem we are having is that it is wrapping back to our last tile on our tilemap image and placing it everywhere a blank tile should be, so we are having to manually change it to a blank space which is our 0 tile.
Any insight to whats going on please?
p.s. we would rather not have to change every -1 (last tile place) to a blank spot just to accommodate.