I’m planning to create a Lunar Lander game in FlashPunk after having successfully launched my adaption of Asteroids.
For an implementation of the autopilot I need to include some functionality of an external C++ library which takes care of the numerical optimization part.
On my search for a solution I’ve stepped across the (deferred) Crossbridge project of Adobe which allows for writing native C++ code and have it compiled to some Flash format (e.g. *.swf).
As per my understanding, working in this framework would exclude the use of FlashPunk since Crossbridge was exclusively built for the use of AS3.
Is that correct? Is there any workaround? Is there a way of accessing external C++ library functionality within FlashPunk?
Thank you out there!