Hi,
I am thinking of making a simple platformer in FP, and I would like to ask for an advice from experienced users on proper sprite, tile and level sizes. I have attached a skeleton of the game below (arrow keys move, x,z jump and shoot).
simplePlatformer.swf (56.7 KB)
Currently I have 16x32 sprites, 50x50 tiles, and 25x15 tiles (or 1250x750 pixels) in the level. The world is 640x480 pixels. The frame rates is fixed at 60 fps. i.e. I have something like this super(640, 480, 60,true) in engine constructor.
Here are the points I am interested:
- I am planning to have several levels of this size with about 10-15 enemies per level, (possibly parallax scrolling). Would this sprite and tile sizes work in FP or will the game be slow and laggy? Would it be better to reduce the sizes? What is more important level, tile or sprite sizes in this respect?
- The FP console indicates different values of FPS when I run the game (sometimes it is 40 sometimes 60) with no flash applications running in the background and release version of the project. Should I take the console numbers seriously or is there a problem with the console?
- The player flickers (or is kind of blurry) when the level is not scrolled and the player is still moving towards an edge. Is it possible to fix this?
I would really appreciate any suggestions in these directions. Thank you.
Best,
B6ka