Hey guys! I have my core game set up, all the tiles that I will be using, characters, enemies, pick ups, extra scenery fluff, etc. My physics are in order for the most part, my water system is slightly lacking but it isn’t something that I can’t fix in the future.
For now, well the title of this thread says it all! I am looking into a much less physically demanding (I mean demanding on me, the creator) approach to getting the levels created. I know I have a seen a few things here and there for accomplishing this, but was wondering if someone with experience can point me in the right direction.
I have developed other games in the past for android but these typically were small enough where I was able to create levels manually, and honestly my latest title on the PlayStore was the opposite, I hard coded somewhere around 70 different unique levels for the game D: It was a nightmare! But the end product wasn’t too shabby!