Hello there, I have been getting back into FP after a bit of a break (and Chevy’s old site went down) and was wondering about the SpriteMap type.
So I have my SpriteMap working wonderfully, but I was wondering if there is a way of rotating a SpriteMap object directly?
It is currently outside of an Entity class so I am adding it directly to a world using addGraphic, and this seems to not let the rotation work.
Would it work by adding as a child of an Entity and then rotating with the angle property?
Thanks.
EDIT: Oh silly me, minor problem elsewhere caused the angle to not work, but I have it working fine now. Ignore my stupidity above.
Incidentally, how the heck do I removeGraphic?