@jacobalbano I’ve added an ear and a speaker icon which I hope will justify why the pan is backwards. (What I was aiming for was that, if you closed your eyes, you could tell the sound was, for example, to your left, meaning the mouse is to its right). Regarding the rolloff, I used a logarithmic function (I read somewhere that real-life loudness behaved logarithmically), but I suppose it could be easily replaced by a linear function.
Thanks for trying it out!
P.S. (I forgot, sorry) The sound also has a loudness property (which right now is kind of low by default). I’ve added a HUD, and it’s adjustable with the Up/Down keys.