Hey guys!
So I have a player who gets shot by enemies. He emits a low guttural sound when he is shot. It ran totally fine when the enemies were all shooting semi-automatic. But I recently switched them to fire controlled bursts as well a fully automatic.
The issue as you may have guessed is, having the low guttural sound play when someone barrages the player with fully automatic fire causes the sound to SUPER LOOP and is very annoying.
Is there some way I could make it so the sound only happens once when a barrage of bullets is unleashed on the player? Or say the sound goes off once every 5 seconds WHILE under fire?
Something like that? I have done a little messing around with alarms but I am not sure if that is the route I want to go, and they make my brain ache sometimes lol.
Please let me know what you think guys! Thank you!