I want to get rain and snow effects in my game.
I know an easy way would be to use a particle emitter and create it as big as the level and just shoot the particles down, but my levels can get kinda big, so I wonder if that would be too much of a drain for the game.
One solution I’ve tried is to create a particle emitter only as big as the game screen, and set it’s scroll factor to 0 so that it follows the camera. This ends up looking kinda weird since the particles follow the player.
Anyone have any alternative ideas?