Until now, I’ve had the game at 3x magnification. This the code I have in my Main class constructor:
super(300, 200, 60, false);
FP.screen.scaleX = 3;
FP.screen.scaleY = 3;
Now I’m setting it to 2x magnification, but I’m having trouble adjusting the resulting screen size which now appears too large for the game. Here’s a picture of what I mean:
I use FlashDevelop, and I’ve tried adjusting both:
- Tools->Program Settings->Window Size
- Project->Properties->Dimensions
Both to no avail. Does anyone know how I can get rid of the access white space? It becomes problematic when I upload it to FGL, because the game appears overly large and distracting.