Anyone here knowledgeable on SharedObjects? I have a game out on newgrounds (Phoenotopia) and I’m getting reports from some people that they are losing their saves.
I’ve tried hardening the saving process by following the advice in this post: http://stackoverflow.com/questions/7253444/flex-how-to-detect-if-user-has-blocked-shared-object-from-writing
However, I’m hearing that there’s been no improvement. Is there a way to really ensure that a save goes through? Or perhaps inform the user why the saving is failing?