Hey guys! So I have a project that I finished in FD that saves a high score. I had to migrate the project to FlashBuilder because I was having issues adding some extra .ANE’s via FD. Anyway I got the adobe native extensions hooked up properly in FlashBuilder, the only issue I have now is for some reason my games save/load stopped working in the FlashBuilder version of my game. I use a very simple shared object to store the high score that is it. The strange part is, on the computer debug in FlashBuilder the load/save works fine, but when I export a release build it no longer saves.
I am thinking this must be some kind of file path issue on my Android phone? But what doesn’t make sense is it worked 100% fine in FD (on pc and device) and it works on my PC in FB just not on my phone… Any thoughts?
If you guys need it I can post the high score load/save code!
Thanks in advance!