Sfx's loop() function has gaps[SOLVED]


(billy2000) #1

Hello. As u guys know mp3 codec puts a small gap at the beginning of a sound and FP’ loop function dosen’t eliminate the gap,and it dosen’t sound very well like that. Do you guys know any way to not play that gap in the looping of a sfx? Also i would like to play a sfx that when it loops, to loop from a specific second(millisecond)of the sfx not form the beginning . Any ideas guys?


(billy2000) #2

Well i did some research and here is what i found: There are 2 possibilityes (as far as i know):

witch i not recomand cuz i had problems with seion samples at low quality of mp3’s;

http://flashgamedojo.com/wiki/index.php?title=Compressing_Sounds_into_a_SWF witch i recommand becose u can use FP with this and its very simple and nice :smile: