Okay, so I’ve made some changes to the way I make maps. Previously, every tile was 120 x 120, but that took up a lot of memory (the tilesets).
So now they are 16 x 16, and I want to scale them up to 128 x 128.
I am using tiled map editor, and in that program the maps are made with 16x16 tiles, I want to scale the map during import in flashpunk.
I have embedded the tileset used, but how do I scale it properly? I have managed to scale the map properly with
_map_Ground = new Tilemap(DUNGEON_1, mapWidth * 128, mapHeight * 128, 128, 128);
But the graphics are still not scaled. I’m guessing I should scale the embedded DUNGEON_1 tileset… But how?