I am trying to add pixelMasks to an Entity’s Masklist with offsets but what I see in the console debug is all of the masks in the Masklist are rendering at the Entity’s origin, however, I do see the red bounding (hit) box increase in size as if it were encompassing the offset of pixelMasks.
If I do not use a Masklist and apply a single pixelMask with an offset, it appears to render correctly. What gives?