cool, congratulations to first place in daily feature!
Phoenotopia (Zelda-like 2D side scrolling RPG)
This seems very suitable as a standalone application that I would totally (TOTALLY) pay money for. Have you considered going that route?
Thanks guys! Itās been pretty hectic though managing feedback and bug reports. Guess I should be happy the gameās getting some exposure
@TIL_Anderson, I did consider charging but decided not to for various reasons. Discoveryās hard enough for an indie, and since it was my first public game I wanted to ease into the indie scene. A sponsorship seemed like a good first stepping point before trying the traditional money earning models.
Was there an exclusivity deal you had to sign with newgrounds to get sponsorship? If not, you should at least consider putting the game up on itch.io as a pay-what-you-want standalone (but Iām also aware of the fact that itās probably pretty likely you had to sign an exclusivity deal)
As I mentioned before via private message, I think this would make a fantastic Ouya game.
Yes, there is an exclusivity deal with newgrounds that lasts for about a month. I havenāt heard of itch.io before, but I will look into it. Thanks!
@Ultimata, sent you a PM
Ohh man, iāve just played your game, love itā¦ Great jobā¦
So, now, time for my wishes about your gameā¦
1: i would like to see some sigils on buildings because of too much buildingsā¦
2: actually game isnāt too hard, but it feels like that until you get how to do it, so, you may award player with some little help windows about how to beat enemies easily(only for beginning levels + first boss) to keep player in the game.
3: you can change stage.quality to āLOWā at the beginning. That doesnāt affect game quality in pixel based games but it has great positive effect on performance.
Nice. Iāll play the game again. I have played a little bit and stopped in the first boss. Iāve noticed some new nice features like key customization, controller support and fullscreen. Also there seems to be some new little areas and new save statues.
One issue is that on fullscreen the fps drops considerably, so I prefer playing in regular scale.
Yeah, I had to add a lot of last minute features. Thereās also the option to revive at the current room upon death. I didnāt plan the game for that at all, so itās led to some bugs >_>
Warpdoor!? yay!
Look at this bug I found.
And I still donāt know how to get to that place. I was trying to throw a javelin to the wall before I fall in that area, so next time I fall I could land there or something. ><
Thanks for bringing that bug to my attention! Iāll see what I can do.
And youāre not supposed to be able to get it yet. Thereās a later upgrade to reach that place
Yeah I got this upgrade now. I climbed up the tower all over again just for a moonstone, and I had to go down again to leave =D
Also, this bug happened only once. The other time I went to the tower ( when I had the upgrade ), the bug didnāt happen.
Just to chime in and say this blew me away on Newgrounds, and I was so happy to see it was made in Flashpunk When full screened it really feels like a native application, like Cave Story, cause itās so smooth and colourful. You donāt get the āFlashā feel at all. Which is really amazing!
Actually a topic called āPreloader Madnessā a bit further down has 1.3k views!