Path finding with Dijikstra and A* algorithms on 2D array - rectangle and hex!


(Nirvan) #1

Hi,

Some time ago I was programming path finding engine and there is source:

You can check how it looks and works here: http://www.shadowsgames.net/tests/pathFinder.swf

You can use This engine in your game, nice if you will add me in credits :). All is on 2D arrays, I created few useful functions in gridManagers. Maybe someone will help this project to speed up searching ;).

Hope it will help!