Hi,
Is there a quick way to make the standard FP particles collide with ground and walls and possibly the player (in a platformer)? Something like [this][1] in Flixel. I would like some of the enemies to explode in pieces and the pieces remain on the ground for a while. Alternatively would it take too much resources if I make each piece a separate entity? Is there any other simple way around this? Thanks in advance for suggestions
Best,
B6ka [1]: http://flixel.org/features.html