Is there a built in method to add a black outline to text in flashpunk? Or will I have to do some BitmapData manipulation to pull that off?
Crap I didn’t see that there was literally another thread on the same topic posted just hours before mine.
Is there a built in method to add a black outline to text in flashpunk? Or will I have to do some BitmapData manipulation to pull that off?
Crap I didn’t see that there was literally another thread on the same topic posted just hours before mine.
FlashPunk has no built-in way to do this.
So your choices are:
Text
objects aligned in a specific way to simulate a border - this typically also really works only for pixel fonts, and it’s much better for shadows than bordersBitmapData
manipulation as you said - I would suggest looking into filters and using one of thoseAs @JonathanStoler said there are many ways to achieve this.
I’ll just show how to do that with punk.fx:
...
public var text:FXText; // FXText instance
public var outlineFX:GlowFX; // a GlowFX to simulate outline/border
...
text = new FXText("outlined text", FP.halfWidth, FP.halfHeight); // create FXText in the middle of the screen
text.centerOO(); // center origin of text graphic
outlineFX = new GlowFX(4, 0x000000, 6); // create black outline fx
text.effects.add(outlineFX); // add fx to text instance
FP.world.addGraphic(text); // add outlined text to current World
...
text.text = "NOMORE outlined text"; // change text
outlineFX.active = false; // disable outline fx
//outlineFX.color = 0xff0000; // or change outline fx properties