Hey I’m a little confused with the rendering of Tilemaps of index -1. By default, my Ogmo level outputs -1 for empty spaces, however when I import the level to FP, the game renders an unexpected tile from the tileset. For example:
With the empty space (the -1 in the level.oel), one would expect FP to ignore rendering something for the current cell, however it is rendering unwanted tiles from the tile set.
Did I forget to configure something in my Ogmo project or set a flag in FP?
The work around is me modifying each .oel file and replace all -1 with 0 which corresponds to an empty tile in my tileset.