OGMO collision optimization


(Kevin Graham) #1

Hello, I have a question in regards to the OGMO editor. When placing my collision mask, I usually do it like so:

as apposed to like so:

in the hopes that it will make my game more optimized. I was wondering if any of you know if it actually makes a difference to performance?


(Jacob Albano) #2

Speaking from experience with having recently ported FlashPunk’s grid collision to C#, no, it doesn’t affect performance.


(Alex Larioza) #3

If you are using FP’s grid class then no it won’t affect performance, but it will certainly speed up the time it takes to design your levels. :wink: