If I were to look into getting non-grid-based collision into my flashpunk games, are there tutorials/ libraries that support this? Mainly I need curved collision surfaces for my game and I haven’t been getting along with Unity very well.
Non-grid-based collisions in Flashpunk
TTL_Anderson
(TaylorAnderson)
#2
Doing some more research, i think this might be a ridiculous question…
zachwlewis
(Zachary Lewis)
#3
It is possible to use a library like Box2D to perform physics calculations while FlashPunk handles the rendering. You just gotta’ plug 'em up.