Multiple assets make SWF with a big size

(Zouhair Elamrani Abou Elassad) #1


I have a lot of assets in my game, assets that i’m using in animation (Spritemaps) or just for regular cases, the problem is with this amount of asets my game now is almost 50M.

I was wondering if there is a way i can make extern calls to the assets without embeding them directly in my SWF.

(rostok) #2

You can pack SWF with apparat’s reducer and/or use @jacobalbano asset library which if I remember correctly allows to switch between embedded and external assets with no much hassle.

(Zouhair Elamrani Abou Elassad) #3

Thanks for your replay, that’s great, is there a link for the @jacobalbano asset library ?

(rostok) #4

yes, there is:

(Jacob Albano) #5

Be advised that FLAKit is only really meant to speed up development time. It’s not meant to help you load external assets in a shipping build. It may work, but you’ll still have to manage security settings yourself and I have no experience with that.

(Zouhair Elamrani Abou Elassad) #6

Thanks for your reply, is there a way to achieve that in FlashPunk ?