Hello,
I feel like I’m about to go insane. I’m trying to make a clickable button (whose scale keeps changing), but for some reason
- when setting the hitbox it doesn’t matter what originX/originY is set to (the hitbox stays centered when viewing it from the console) and whether it’s positive or negative
and
-
this.collidePoint(this.x, this.y, world.mouseX, world.mouseY)
(@Button class) seems to be returning false, no matter what.
Welp.