When I first discovered flashpunk on the old site, I was totally drawn in because the tutorials were so simple yet informative. And Zach, your videos had such a chill approach to learning, sort of like my favourite school teacher would have, and I was prototyping chaos only with a few simple functions.
The new tutorials on the main page now are even better, and the Coin duder saga has also improved upon the old videos with its shorter format. So, in my opinion the “point of contact” with flashpunk is just excellent and its easy for beginners to get inspired to push on learning more, rather than being intimidated and running away to something else.
In my opinion what FP could really use is some intermediate or advanced tutorials focused at developers who have a familiar enough grasp of the engine and it’s basics and are eager to explore the real power of the punk. There’s a lot of really cool functions and features hidden away that could do with a little explaining. Things like quadPath and linearPath are good examples.They’re a little more advanced, seem scary at first, no one talks about them, but are actually quite easy and fun to use when figured out.
more candidates for this treatment (imo)
PreRotation - I have no idea how to use this and feel like it definitely needs a solid tutorial.
TiledSpritemap - sounds powerful, but what the hell is it and how does it work? people are asking this question.
For a long time I was also oblivious to the fact that Entitys could have multiple graphics at once and switch out they’re graphics at runtime. Something that I feel could have been made clear to me in a tut and saved me a lot of time. There are lots of simple things like this that when discovered, spawn unprecedented amounts of on screen chaos, but often aren’t discovered until after a workaround has been made. Coin duder saga has done really well in this respect, introducing things like FP.recycle(), FP.create() and explaining them in the context of why you would recycle() instead of remove().
//end(this)
My thanks to all who helped get the new site up and running, navigating the Way Back machine was a headache