Make objects from xml tiles?


(John Andersson) #1

Okay, so instead of adding entities through Tiled, I might as well just make a tile which looks like a coin and place it in the map. Then, when I parse the xml in flashpunk, I can just “convert” that tile into a coin. Seems better than using entities and stuff, since they don’t have any icons :S. But how should one go about doing this?


(Zachary Lewis) #2

The same way you parse them into tiles.

If your gid matches the value of a coin, instead of setting a tile in a Tilemap, add an Entity to the world.


(John Andersson) #3

My god, that is so true. I didn’t think about the tile gids. Thanks zach, once again :slight_smile:


(Zachary Lewis) #4

Thanks.