Jamor Editor - custom level editor (easy source)


(Nirvan) #1

Hi!

I was struggling with ogmo editor etc. and frustrated on it. So I decided to write my own editor with anything what I want. Specially it was prepared to Global Game Jam but finally I didn’t use it :tada:

This is editor wrote in Game Maker 8.0, there is easy GML language similar to as3/c++. And there is many things like in flashpunk. (will write below) You are free to use and edit this program for your own usage, you can change export construction, tiles creation etc.

Maybe there will be small problems now because I struggling with git hub :expressionless: Why syncing stops always on 39% >:-O and folder not updates, I getting rage with this !

There is link to GM source and example in flashpunk of this editor: https://github.com/Nirvan93/Flashpunk_Tools/tree/master/JamorEdit if there will be problem with missing “T” function, add it in update or somewhere: function T(v:Number):Number { return v * FP.elapsed; }

Editor savng 2 files, .gmlev for load back to editor and .lev in xml for flashpunk Press F1 for help. There are comments in the most important places in code. You must change things in source if you want add your own things. But game maker is not far away from flashpunk. There are similar events. Create - Added Step - update Draw - render etc.

Objects are like calsses and instances like entities

I will create new version soon with much better HUD etc, like in my newest editor for my game like Heroes 3 :smiley: http://warsztat.gd/screens/fed3105b51b265f063b3341b7997fbc9.png There are automatically fitting tiles etc and it’s easy to fast get something like this: shadowsgames.net/tests/SimarglsCurse.swf

Hope it will help :smile:


(Alex Larioza) #2

I don’t have GM 8 installed at the moment, but I find this interesting. From the looks of things, it looks like you leveraged GM’s level editor and wrote a script to have it export the data as XML? Very creative!


(Nirvan) #3

No :smiley: I wrote own editor in GM, nothing from ready game maker editor. It has some lacks. You can check .exe file.

Now I working on editor for 2D skeletonal animation which will export keyframes etc. Next there will be needed separated parts of our character body and this will be very easy to make nice smooth animations and manipulate images, for example in any time change character’s weapon’s image.

Screenshot: http://img534.imageshack.us/img534/237/screenshot102ew.png

I writing it in GM too, but there will not be needed editing source, I will create two export types, for GM and flashpunk.