From what I understand, particle emitters shoot out little dots very fast mostly… Is it possible set up an emitter that slooowly shoots particles for an explosion effect… like () ( ) (( )) 3 frames in one sprite map, the emmitter would shoot maybe 2 or 3 of those then stop.
- can the particle emitter rotate sprites? I kind of wanted it to shoot lines out … I have a laser and want lines of light to shoot when it hits.
entity animations have “hit”, [9, 10, 11, 12], 18, false); speed, stop animation) code at the end but emitters don’t. Now that I think about it I could just spawn an entity lol… I’d still like to know if emitters can be made to do more than just shoot dots really fast tho …