Hey guys, i made that as an intro to my game, what do you think about? I would like feedbacks from you.
Hello World - Intro
“I’ve designed an arcade system which…” The next word, “have”, should be “has”. When it says “The game is going to…” “be” needs to be after “to”. “Disc” should be “disk”, unless you’re talking about a literal optical drive disc, like a cd.
Other than that, it looks awesome.
Are you sure about that? Because the next part of the sentence is not “interactive and visual.” It is “interacti-vate and visual-ize”. So, did you miss that? Or that’s my ignorance?
More corrections:
I lost most of my data
But I have failed every time.
activate - not interactivate
Interesting intro, when is gameplay footage coming out?
but i want to mean “making interactive”, so, is “activate” enough for that?
the game footage coming out in May and the game after 1 week i hope
Oh.
Then you could write something like this:
The system
(or game, I guess, but “game” already means interactive)
will now become interactive. It will visualize bad sectors... etc
So either:
The game will visualize bad sectors... etc
or
The system will now become interactive. It will visualize bad sectors... etc
Ohh, yeah, that’s god damn right, why i’m not removing the word “interactive” completely. That’s better. Thanks for that, then i’m just using:
“THE GAME IS GOING TO VISUALIZE…”
Thanks for help <3 ,
Sure, i’ve created my own text class with using flashpunk’s text class.
when i created it, it sets own graphic like that
this.graphic = this.graphicfx = new Text(textvariable);
this.graphicfx.centerOrigin();
but you also need to save the first position when created
this.startx = this.x;
this.starty = this.y;
then you can use a “textrefresher function” like that;
refreshText(newText:String)
{
this.graphic = this.graphicfx = new Text(newText);
this.graphicfx.centerOrigin();
this.y = this.starty;
}