Hello World - Intro


(Bora Kasap) #1

Hey guys, i made that as an intro to my game, what do you think about? I would like feedbacks from you.


(I'll tell you what I want, what I really really want) #2

Looks pretty cool to me.


(David Williams) #3

“I’ve designed an arcade system which…” The next word, “have”, should be “has”. When it says “The game is going to…” “be” needs to be after “to”. “Disc” should be “disk”, unless you’re talking about a literal optical drive disc, like a cd.

Other than that, it looks awesome.


(Bora Kasap) #4

Oh thanks very much!


(Bora Kasap) #5

Are you sure about that? Because the next part of the sentence is not “interactive and visual.” It is “interacti-vate and visual-ize”. So, did you miss that? Or that’s my ignorance?


(John Andersson) #6

More corrections:

I lost most of my data

But I have failed every time.

activate - not interactivate

Interesting intro, when is gameplay footage coming out? :slight_smile:


(Bora Kasap) #7

but i want to mean “making interactive”, so, is “activate” enough for that?

the game footage coming out in May and the game after 1 week i hope


(John Andersson) #8

Oh.

Then you could write something like this:

The system 

(or game, I guess, but “game” already means interactive)

will now become interactive. It will visualize bad sectors... etc

So either:

The game will visualize bad sectors... etc

or

The system will now become interactive. It will visualize bad sectors... etc

(Bora Kasap) #9

Ohh, yeah, that’s god damn right, why i’m not removing the word “interactive” completely. That’s better. Thanks for that, then i’m just using:

“THE GAME IS GOING TO VISUALIZE…”

:slight_smile: Thanks for help <3 ,


(Tareq) #10

Nice, may I ask how do you get the scrolling text thing done?


(Bora Kasap) #11

Sure, i’ve created my own text class with using flashpunk’s text class.

when i created it, it sets own graphic like that

this.graphic = this.graphicfx = new Text(textvariable);
this.graphicfx.centerOrigin();

but you also need to save the first position when created

this.startx = this.x;
this.starty = this.y;

then you can use a “textrefresher function” like that;

refreshText(newText:String)
{
this.graphic = this.graphicfx = new Text(newText);
this.graphicfx.centerOrigin();
this.y = this.starty;
}