[SOLVED] I started working on an old game again moved from flashpunk 1.4 / flex 3.2 to vers 1…7 / 4.6, everything was working except my Text that I put in graphiclist wont display - graphic list shows my health bars other graphics … and I can do hello world text… I cant figure out why this wont show up. Here is my code:
The Text not working is “infotext”
package
{
import flash.display.Bitmap;
import net.flashpunk.Entity;
import net.flashpunk.FP;
import net.flashpunk.;
import net.flashpunk.graphics.;
import net.flashpunk.graphics.Graphiclist;
import net.flashpunk.utils.*;
import flash.geom.Point;
import net.flashpunk.graphics.Text;
import net.flashpunk.utils.Input;
import net.flashpunk.utils.Key;
public class HUDscore extends Entity
{
[Embed(source = "/assets/nokiafc22.ttf", fontFamily = "nokiafc22")] private var font:Class;
[Embed(source = "/assets/Hudbar.png")] private var spr_hudbar:Class;
[Embed(source = "/assets/HShield.png")] private var spr_shields:Class;
[Embed(source = "/assets/HArmor.png")] private var spr_armor:Class;
[Embed(source = "/assets/Healthbar.png")] private var spr_bar:Class;
private static var armor:Image;
private static var shields:Image;
private static var bar:Image;
//------------------- Info
public static var infotext:Text;
public static var score:Number = 0;
private var scoreText:Text = new Text(String(score), 10, 8 , 200, 50);
//---------------- Gui Stuff
private static var hudbar:Image;
private var display:Graphiclist;
public function HUDscore()
{
layer = -7
hudbar = new Image(spr_hudbar)
//------------------------------------------------------------------------------------
// HEALTH BARS
//------------------------------------------------------------------------------------
// Shields / Armor / Health
// if (HAupframeON = 1) { shield = new image(spr_shields)
shields = new Image(spr_shields)
shields.y = 326
armor = new Image(spr_armor)
armor.y = 349
bar = new Image(spr_bar)
bar.y = 368
// note X positions must be set in overide public function to adjust for camera movement
//------------------------------------ info
infotext = new Text("INFORMATION TEXT if you can read this.. shit FINALLY fucking works",90,260,200,280);
infotext.font = "nokiafc22"
infotext.color = 0x878BAD;
infotext.size = 16
//--------------------------- Score
scoreText.font = "nokiafc22"
scoreText.color = 0x6B6B6B;
scoreText.size = 20
// graphic = new Text("Hello World!"); -- this works
//------------------------ Make everything show up on screen! - infoText,scoreText
display = new Graphiclist(bar, armor, shields,scoreText, infotext);
graphic = display;
}
override public function update():void
{
//----------------------------------------------------------- Adjustments HUD elements for camera movement
hudbar.x = 0 + FP.camera.length;
shields.x = 12 + FP.camera.length;
armor.x = 12 + FP.camera.length;
bar.x = 12 + FP.camera.length;
infotext.x = 200 + FP.camera.length;
//--------------------------------------------------------- Game Over :(
if (Input.check(Key.ENTER))
{
graphic = new Text("Hello World!",90,260,200,280); // this works
score = 0;
}
}
}
}