Hello! I would like to know if it’s possible to make a counter in FlashPunk or AS3 based on something else other than FPS. What I mean exactly is this, in our next game the player can charge the bullet before it releases it. The time that it takes for the charge to go from, let’s say, level 1 to level 2 is measured in FPSs. I am somewhat of a perfectionist, yes I know everyone hates those, but a counter based on FPS is just way too inexact for me and could cause a lot of problems on slower PCs, that being my main concern.
Is there a way to make a counter not based on FPS? Or does anyone know a more reliable way to make a counter?
Thank you for your time!