Hi, i’was using a fixed time number like 0.0166666 for my game until this time, but now i’ve done implementing FP.elapsed, and it solved a big problem.
But now, i lost game performance lots. But, i’m not sure is it about FP.elapsed because i’ve made some other changes…
So, what is my question… Is FP.elapsed function gets and returns elapsed time when it is called, or it gets elapsed time in everyframe and returns it when called?