Not at all Jacob, our target market is entirely different actually. We're really targeting pre-existing games, primarily those which developers don't have a lot of interest in spending loads of time re-coding or porting (the majority of our games come from sponsored games on FGL, particularly old ones that have little or no value to the developer any more - we want to help squeeze some extra value out of them).
If you knew me you'd know I'm actually a big proponent of working in Haxe and readily recommend that to the majority of developers who ask me what to do with regards to developing their next game. Please don't make claims about me or my motives without getting to know me first!
Regarding the nomenclature I'm just speaking my personal opinion (with maybe an ounce of influence from some of the opinions of other developers I've spoken with) on that end and didn't mean to upset anyone. For the record my personal opinion actually in no way reflects my affiliation with KickBack Games, FGL or anything like that. Just 'cause it's my job, doesn't mean I have to be in work-mode 100% of the time - a year ago I was just a FlashPunk developer scraping a living together with sponsorship money just like most of you guys