FlashDevelop debug window size


(Nate ) #1

Hey guys! I was wondering if there was a way to keep my debug window ratio the same but shrink it down by about 25% so I can see the entire screen? My computers screen(s) resolution is 5760x1080 and the size of my debugger window is 720x1280. So on my computer screen, 200 pixels are being chopped off and it makes for annoying and awkward PC test sessions. I have to package and test on my device every five seconds.

Thanks guys!


(Jacob Albano) #2

The Engine class is a Sprite, so…

FP.engine.scaleX = FP.engine.scaleY = 0.75;

(Nate ) #3

Awesome worked wonderfully! Although this question as I should have mentioned but forgot, was for my Starling project but it worked fine in my Game.as doing this.scaleX and this.scaleY! Thanks Jacob!


(Zachary Lewis) #4

:cold_sweat:

:astonished: