Hi everyone, i’ve got another question here since i’m lost in my code: I want my player to collide with some walls on the map. i implemented my oel like zachery has shown in his video tutorials and i get all files loaded on the screen. but whatever i try, the player aint colliding with the gridmask.the entities the player can collide with are in the world class and defined by type.
is it because the entity i put the image and the grid in needs a hitbox? i tried it with hitboxes but it didnt worked. the hero is just walking over the cliff like indiana jones on invisible paths.
the other question i was asking myself, if its a problem, when the entity is the whole background of the game and just some parts (defined through the gridmask) are collidable?
do you have an advice?