hello,
i have follows problem(s)…
i have an entity, with several tweens and motions… (at the moment there are 6 different tweens and motions, it will be more at the end of the project)
from time to time the entity gets a call to make a movement… no problem… 2 frames later perhaps it gets the next call to make another (!) movement… thats makes the problem:
how i can detect, the old (first called) movement is already finished?
i cannot do a chain with callbacks! the callback of every tween has already a(nother) callback… the calls (and the tweens coupled to it) are independent and must be it further…
thanks in advance kolibri