Hi i’m in a similiar situation and this may help me. But i was wondering how you get your grid tiles recognized as solid. do you have to setTile first so it detects it when you use getTile or are all grid tiles “naturally” solid? If yes to the setTile, is there a way to easily make all tiles in the grid solid?
to now i was working with the map-entities type set to “solid” and the hitboxes created with the grid.
this works on collision checking but i think not for getTile or am i wrong?
(maybe its because my checking method is wrong but since i work with a keyput and trace to find out if its working i found now way around this “blind” checking)
e/ i just checked the declaration of loadFromString and found it already setTile every 1 of my XML i guess. so it probably is my checking method
e²/ i got it, was my way to check it. getTile works fine. sorry for spamming this thread ._.