Hey guys! I just finished up one of my own projects that I’d been working on and off over the past few months.
Dig your way through treacherous caverns while saving damsels in distress in this sequel to the original Caved In. The goal of the game is to descend as deep as you can while rescuing damsels and collecting treasures. As you dig, you weaken the integrity of the level. The lower the integrity, the more often cave ins occur!
Features:
- overhauled light system using TiledLighting and punk.fx by @azrafe7
- randomly generated levels with 4 different themes
- 4 unique monsters
- end game medals