Better way to work with Tilesets


(Jean) #1

First of all, I already saw the Zachary Lewis series of videos, where he explains how to use Ogmo Editor and how to import its XML.

It was nice and all, but I’m wondering now, if I get a platform game, where the map will cover far mucher than the screen size, what is the best aproach of programming the map of it?

First of all, I was thinking in: -Using World’s Camera

-Enough “If work” to move both player and camera

-Leaving a giant image, what would be my map already built with my tileset.

-Using Ogmo Editor to leave the objects that would represents masks of solid collision to the players and all other entities inside my game.

Any recommendations?


(Mike Evmm) #2

I think the Pink demo covers the camera points pretty well?


(Jean) #3

Ah yeah right, totally forgot about the uses of a TileMap and Grid. That should do the trick, thanks!

Now just wondering, is there any advise on the how large I can use the TileMap and the Grid, before it can be a possible lag cause?