I’m making a tower defence game and I would like to add a flame thrower emitter. I made basic one to test the effect and it working nicely (par from the fact that it don’t look like a flame thrower)
So my challenge is to make a flame thrower emitter which looks good but draw as little sprites as possible(this to reduce performance needed to run the game because they could be many of these emitters at the same time) , so bigger sprite would be needed compared to small 4 by 4 spites I’m using now.
so if anyone is familiar of good ways to make particle effect look good i would love to know.