Hi, I’m making something for Ludum Dare and these framerate issues are upsetting me, especially since timing is so critical. The flash player is going from 30 to 60 FPS, should be at 60. I’m not doing anything compute intensive. Any ideas on what the problem is? Whether it’s my Flash player or FlashDevelop? I’m on a good machine, i7 and 8gb ram, and I have experienced these framerate issues in other simple projects I have done. Thanks.
Bad Framerate in Simple Game
Not sure if this is the issue, but are you testing it in Debug mode? If so, there’s a weird error that, to my knowledge, is not explainable. But, the framerate drops below normal for no reason other than it being in Debug mode. Have you tried setting to Release mode and testing?
Yes, I tried Release mode just a few minutes ago, no notable improvements.-
– EDIT – Ok, Release mode actually did help. I just had another instance of the program running in Debug in the background. Thanks!
Weird. You surely shouldn’t be getting any framerate issues with an i7 processor and a simple project. Care to upload a swf so I can see if I’m affected by the FPS drops?
Edit: Cool! It should revert itself back to normal after a bit, so you can eventually work your way back into Debug mode with no framerate issues.
Debug mode shares with background flash players. I had a youtube window open once and all my games were running at 40fps and reporting hundreds of megs of RAM usage (even some that were locked to 30, leading to a 33% increase in gameplay speed!).
Thank god it’s only in debug mode though