Hey, So I am having a little bit of a problem with torch animation. They are all synced when my games loads meaning all their animations are exactly in time with each other. They are just simple looping animaitons. I tried doing this but it did not seem to work
Sprite.play(“Idle”, true, FP.choose( 0, 4, 7));
I was hoping that would offset them. I know a simple work around. Just making a few different idles that have different starting positions, but I thought I would ask about this.