oh man, you worked hard, good job… but that file doesn’t works like that. if you don’t wanna use tilemap, you need to create single entities for objects like cliff or background or just ground. Now or later, you’ll need to do that… So, i think, do it now…
Or, you can use your AI file as a JPEG or PNG and put it into game, then you can use invisible collision entities to create collisions… But that doesn’t work for a longplay game…
And the other way, hard to initialize but it is perfect when you put it into your game.
You can find someother gameengines using “collision by colors or complex collision mask” type of colliision, so then you can convert your AI file into a COLLISION MASK OF LEVEL, then you can put it over gameworld then collision OK!, but i don’t know is it good at performance, maybe flashpunks pixel collision too will be enough for you.
So anyway, you’ll need a Alpha Image of colliding areas or you need to create whole collidabloe objects as entities(without ground)