Hello FP users!
I would like to ask something about the algorithms used to make hittesting on FlashPunk. The Flixel users says that the latest hittest-flixel algorithms are based on FlashPunk, and those algorithms are VERY INTERESTING.
Who created those algorithms? There was based on something else?
May I ask something else on the same topic? I’m looking on how to develop tile based hittesting like the one described on this link: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ (part 2) And this one: http://info.sonicretro.org/SPG:Solid_Tiles There is something like this on Flash Punk?
Thanks!