Hi, this is my second thread since I’ve been infatuated in creating a JRPG using FlashPunk. Still a beginner but I’ve been fiddling with various tutorials thus learning few terminologies. So here are my questions:
(1) Can I code multiple entities inside a single “Enemy.as” class?
public class Enemy extends Entity
{
public function Dragon
{
...
}
public function Demon
{
...
}
...}
(2) Does a World.as equivalent to one map/state (e.g. house1, house2, battle, party menu, world map, local map, main menu)?
(3) Can I cycle each state (above examples) in FP during the game? What library of codes do you use when I press a key to main menu? to party menu?
(4) How do you put a simple background?
(5) How can I set a town bigger than the Flash’s window size while the Player entity ventures in it? I think it has something to do with the Camera function.