Sharing my Music and Sound FX - Over 1400 Tracks

(Eric Matyas) #241

Hey Everyone,

If you can, please consider making a small donation on my site. Please remember that my site is 100% ad-free and community-supported. I pay for everything myself so your contributions really help me a lot. Thanks in advance for your support.

That said, I’ve created some new free music for you on my Dark/Ominous page:


As always, these tracks are 100% free to use with attribution, just like my thousands of other tracks.

Enjoy…and keep creating! :slight_smile:

(Eric Matyas) #242

Greetings Creatives,

This week’s new free-to-use-with-attribution music tracks are all on my Sci-Fi 12 page. They are:



For those of you who need looping tracks, I would highly recommend using the Ogg versions of my tracks. Besides sounding richer, Ogg tracks loop better in game engines. The reason for this is that the MP3 encoding process sometimes discards a tiny amount of audio information at the looping point. This causes a noticeable audio gap when the track loops. Mp3 encoding doesn’t do this every single time, but it does it enough to be annoying. Ogg encoding doesn’t discard any audio information so tracks always loop seamlessly.

In terms of audio quality, the MP3 versions of my tracks do sound very good…that’s because the synthesizers I use are all top-of-the-line and produce very high quality sound. Still, the Ogg versions sound even better…almost as good as the original WAV recordings right out of my synths…but are much smaller in file size. WAV files are enormous.

My recommendation is to use my MP3 tracks as placeholders and then replace them with my Ogg tracks once you’ve decided which music you want to use.

My premium Ogg music packs are here:

You can also search for individual Ogg tracks on my Gumroad page. When doing so, make sure to include _ogg after each title because that’s how the tracks are named.

If you have any questions or need help, feel free to contact me anytime. My contact info is here:

Have a good week! :slight_smile: