Maps made with OGMO


(Nate ) #1

Hey guys! I am working on a project which uses OGMO for the map creating. The grid is 32x32 blocks. What would be the best approach to have the maps graphically appear to be curvy and organic looking versus having the map look like it was made with blocks?


(Bora Kasap) #2

Actually that’s about graphic design, you need to design curvy tiles and implement some algorithms(or you can put them in ogmo as they are) to change tile’s graphic depends on neighbour tiles of tiles when game started.


(Abel Toy) #3

It’s called auto-tiling if you want to research further into this topic.


(Nate ) #4

Thank you for the answers guys! I will look into them!


(Nate ) #5

@AbelToy, so are you saying that OGMO has an auto-tiling feature? If so, would you be willing to walk me through it? As I am unable to find a clear, concise, up to date tutorial.

Thanks


(Abel Toy) #6

No, OGMO doesn’t have one. Either you just manually place all the corners and edges, or write some code in flashpunk that converts them automatically.


(Zachary Lewis) #7

There was a recent post by @Jay_Faulkner sharing his first FlashPunk game. In the article he linked, it kinda’ explained his auto-tiling system. You might want to ask him.


(Nate ) #8

Thanks Zach I will look into that tonight after work! :smiley: